Special Schedule
Spell Normal

Special Schedule

  • Archetype:
  • Train

  • View:
  • 4281




Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Sep 27, 2026
61± 7/ 100
Power Score
Intrinsic 59
Deck 62

Special Schedule — Power Evaluation

Final Score: 61 ± 7 · Confidence: Medium

  • Intrinsic: 59 · Deck: 62 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender, Combo enabler, Material body

Why it scores here

Special Schedule reliably converts an already-set-up Machine board into another Rank 10 body: for a single card it revives a 3000+ ATK Machine in Defense Position, which is exactly the material the Train deck's Gustav Max / Juggernaut Liebe lines want, and its Set-to-GY clause returns a Level 10 Machine to hand for grind. Its score is capped by setup dependence — it does nothing without a big Machine already in the GY — and by contributing zero interaction to the board. The 3000+ ATK body it revives earns no points for its stats; points come from how cleanly that body converts into Rank 10 Xyz material and repeatable recursion.

Axis scores

Axis Score Evidence
Accessibility 58 Normal Spell usable straight from hand, but it requires a 3000+ ATK Machine already in the GY, so it is a follow-up rather than an opening starter; 207 decks run it at 1.54 average copies (verified).
Combo & Conversion 58 Reviving a Machine with 3000+ ATK supplies a Level 10 body for a Rank 10 Xyz or a repeat Gustav Max line, but the card builds nothing from an empty state and needs prior GY setup (inferred).
Resource Economy 55 It trades one card for a GY body, and the Set-card-to-GY clause trades that same card for a Level 10 Machine in hand, making it roughly even-to-plus over a grind (verified).
Effect & Interaction 15 The card provides no negation, removal, or disruption of any kind — it only produces a body (verified).
Material Utility 70 The revived monster is a Level 10 Machine, clean generic material for the deck's Rank 10 Xyz toolbox (Gustav Max 94.2%, Juggernaut Liebe 92.8%, Super Dora 80.2% co-deck rates) (observed).
Resilience & Flexibility 52 It functions from hand or as a Set card and its second effect recurrs from the GY, but the whole line collapses if the GY target is banished or the GY is shut down (inferred).
Deck-Building Efficiency 62 Low slot cost with no lock-in — 129 of 207 lists run exactly one copy — though it is a non-searchable, archetype-flavoured Spell rather than a generic free-roll (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 59, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One card revives a 3000+ ATK Machine from the GY, giving direct access to Level 10 Xyz material (Gustav Max, Juggernaut Liebe, Super Dora).
  • Generic Machine wording — usable in any deck that fills the GY with big Machines (35 distinct archetypes observed).
  • Second effect adds a Level 10 Machine from GY to hand when the Set card is sent from field to GY, providing grind recursion.
  • Very cheap on slots: 1.54 average copies with 129 of 207 lists running a single copy.
  • Strongly co-played with the core Train engine (Urgent Schedule 95.7%, Super Express Bullet Train 94.2%, Derricrane 94.2%, Revolving Switchyard 93.7%).

Weaknesses

  • Requires a 3000+ ATK Machine already in the GY — dead without prior setup or a developed board.
  • Summons the target in Defense Position, so the revived body cannot attack on its own.
  • Provides no interruption, removal, or negation; it only adds a body.
  • Hard once per turn (only 1 activation of 'Special Schedule' per turn).
  • The second effect only triggers if this card was Set and then sent from the field to the GY, a narrow condition.

Counters / choke points

  • Ghost Belle & Haunted Mansion (negates the GY Special Summon).
  • D.D. Crow / Called by the Grave (banish the 3000+ ATK Machine before resolution).
  • Dimension Shifter or any GY lock (Abyss Dweller) removes the target pool entirely.
  • Solemn Strike / Spell-negation (Solemn Judgment) answers the activation.
  • Removing the Xyz bosses (Gustav Max, Juggernaut Liebe) before Special Schedule resolves leaves no legal target.

Best use

GY recursion / extender that converts a developed Train board into another Rank 10 body. Decks: Train, Railway, Earth Machine, Machina, Infinitrack. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon it in Defense Position.; Card text: if this Set card is sent from the field to the GY, you can target 1 Level 10 Machine monster in your GY and add it to your hand.; Card text: only 1 'Special Schedule' can be activated per turn.; 207 recorded decks run it, all in the Main Deck, at 1.54 average copies (129 lists at 1, 45 at 2, 33 at 3).; Formats: TCG, OCG, Master Duel, Duel Links.
  • Observed: Co-deck rates within the sample: Urgent Schedule 95.7%, Super Express Bullet Train 94.2%, Heavy Freight Train Derricrane 94.2%, Gustav Max 94.2%, Revolving Switchyard 93.7%.; Archetype spread: Train 36 decks (17.4%), Railway 30 (14.5%), Machina 19 (9.2%), Therions 14 (6.8%), Springans 12 (5.8%), Earth Machine 10 (4.8%), Infinitrack 11 combined.; 35 distinct archetypes run the card, confirming broad Machine-deck portability.; Usage statistics: Machina archetype shows 100% inclusion at 1 typical copy.; No combo appearances were recorded (0 of 0 combos), so no starter/material/payoff split exists for this card.
  • Inferred: Because it revives a Level 10 Machine, the card functions as a Rank 10 Xyz extender once the deck has placed a 3000+ ATK Machine in the GY.; It is a follow-up/grind card rather than an opening starter, since it cannot function without prior GY setup.; The Set-to-GY recursion clause is narrow because the card must first be Set and then destroyed or sent from the field.; The revived monster in Defense Position cannot attack, so its value is as material or as a defensive body, not as an attacker.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no side-deck/main-vs-side splits beyond the reported 207 main-deck lists no dated metagame sample, so meta power is null/provisional guide snippets featuring the card are empty (' '), so guide context is positional only











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